Post by nenee823b on Feb 21, 2006 23:38:13 GMT -5
this is a cool deck that has always brought me great pleasure playing because of the total versatility of it... i like the fact that it starts with disruption and then begins a tempo.... its like a clutch deck lol stalling till the end when it becomes a version of true aggro... here it is
3 adakar wastes
1 ancient den
2 city of brass
4 counterspells "lolol"
3 cunning wish "meh i like using 4"
3 decree of justice
3 fire/ ice
4 flooded strands
1 goblin trenches
1 great furnace
3 island
3 isochron scepters
3 lightning helix
4 memory lapse
2 plains
3 remand
2 seat of the synod
4 shivan reef
3 telling time
3 thirst for knowledge
2 watery graves
3 wrath of god
ok now this deck is what i sometimes use in the tourney room... in casual i would play fact or fiction and fix the artilands taking out thirst for knowledge. this deck is aggro control kinda.... i only use 1 trenches but.... i have this in the sb
2 goblin trenches
1 dismantling blow
1 disenchant
1 aura blast
1 flames of the blood hand
1 divert
1 fact or fiction
1 terminate
1 shred memory
1 stifle
1 urzas rage
3 flametongue kavu
the kavus totally turn this deck into face smashing goodness.. ive even taken the iso out to get em in against aggro decks. aggro cant take too many two for ones and fire/ ice helps that alot. helix pfttt theres another one... its basically a control deck that actually has an awesome chance against aggro... no more "omg do i counter that" burn burn burn baby.. and a few wrath for good measure.... counter decks get burned to death basically and they cant counter the decree.. and the other two trenches in the sb make for a hard time for control to deal with..... rage in the sb for a great finisher... 10 damage that cant be countered... just make sure you keep that 2 mana open in case they divert it... and you can always reuse it by using memory lapse on it... unless they have changes the rules it will go back on the library since you can still target that spell while its on the stack... the wording says "cant be countered by spells or abilitys" so the lapse will try and counter it and then the second part of the spell will catch will catch it. putting it on top of your library..... theres lot of room here for adding things and making better ideas... you could just use 4 rages maindeck if ya wanted or use repulse maindeck and flametongues too making them twice us deadly. ill leave it at that for ideas . make some of your own and get em to me. i love deckbuilding even though"most haters" think i play only netdecks lol try and find this one... if you do ill give ya a ticket if its an exact match laterz
phil as "nenee823"
3 adakar wastes
1 ancient den
2 city of brass
4 counterspells "lolol"
3 cunning wish "meh i like using 4"
3 decree of justice
3 fire/ ice
4 flooded strands
1 goblin trenches
1 great furnace
3 island
3 isochron scepters
3 lightning helix
4 memory lapse
2 plains
3 remand
2 seat of the synod
4 shivan reef
3 telling time
3 thirst for knowledge
2 watery graves
3 wrath of god
ok now this deck is what i sometimes use in the tourney room... in casual i would play fact or fiction and fix the artilands taking out thirst for knowledge. this deck is aggro control kinda.... i only use 1 trenches but.... i have this in the sb
2 goblin trenches
1 dismantling blow
1 disenchant
1 aura blast
1 flames of the blood hand
1 divert
1 fact or fiction
1 terminate
1 shred memory
1 stifle
1 urzas rage
3 flametongue kavu
the kavus totally turn this deck into face smashing goodness.. ive even taken the iso out to get em in against aggro decks. aggro cant take too many two for ones and fire/ ice helps that alot. helix pfttt theres another one... its basically a control deck that actually has an awesome chance against aggro... no more "omg do i counter that" burn burn burn baby.. and a few wrath for good measure.... counter decks get burned to death basically and they cant counter the decree.. and the other two trenches in the sb make for a hard time for control to deal with..... rage in the sb for a great finisher... 10 damage that cant be countered... just make sure you keep that 2 mana open in case they divert it... and you can always reuse it by using memory lapse on it... unless they have changes the rules it will go back on the library since you can still target that spell while its on the stack... the wording says "cant be countered by spells or abilitys" so the lapse will try and counter it and then the second part of the spell will catch will catch it. putting it on top of your library..... theres lot of room here for adding things and making better ideas... you could just use 4 rages maindeck if ya wanted or use repulse maindeck and flametongues too making them twice us deadly. ill leave it at that for ideas . make some of your own and get em to me. i love deckbuilding even though"most haters" think i play only netdecks lol try and find this one... if you do ill give ya a ticket if its an exact match laterz
phil as "nenee823"